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Dev diary

Altefcat — Sun, 04/27/2008 - 21:18

Here are some news about my last developments.

Things are not progressing very fast, I would like to release version 1.0 of Mines of Elderlore before going on with Lands of Elderlore, and real life didn't left me a lot of spare time and energy.



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Mines of Elderlore 1.0 beta 4 is released

Altefcat — Wed, 03/19/2008 - 08:17



I've release beta 4 of Mines of Elderlore. Final version is close, here is the changelog so far:

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Mines of Elderlore 1.0 beta 2

Altefcat — Thu, 02/28/2008 - 23:42

Next beta release of Mines of Elderlore is nearly there; here is the changelog so far:

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Genesis of a 7DRL

Altefcat — Thu, 02/28/2008 - 16:11

A roguelike of Mine

I have been developing a little roguelike during last weeks, named Mines of Elderlore. This game has been created for the 7 day roguelike challenge, the code was only one file. I wanted it to be full GNU/GPL v2, so that it may be of some help for anyone interested.

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The shortest path to release

Altefcat — Wed, 01/30/2008 - 12:37

A recent post on rec.games.roguelike.development made me realize that I am really focusing too much on frills instead of developing important features, such as gameplay ones. Why that ? There are several reasons that I will enumerate and see how I could change my evil habbits.

The eye candy syndrome

Lands of Elderlore has graphics, so a part of its development requires adding eye candy features. The challenge here is to set the limit between pure decor and gameplay impact.
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